April 24th, 2017
In Blockadillo you control a bouncing armadillo. The armadillo constantly bounces vertically. Tap the left side of the screen to move left, and tap the right side of the screen to move right. Having the armadillo constantly bounce simplifies the controls.
The goal for each level in Blockadillo is to smash all the colored blocks. There are also optional idols to collect in each level. Collecting the idols increases the challenge and provides some replay value. You can play a level one time to get through it and go back and collect all the idols. When you die you have to restart the level. That’s why you would want to play a level once to complete it and go back to grab all the idols. The levels aren’t too big so restarting a level isn’t too frustrating.
Blockadillo combines the gameplay of a platforming game and a puzzle game. Many levels have traps to avoid and chasms to cross, similar to a platforming game. Some levels require puzzle solving to smash all the blocks. Blockadillo currently has 80 levels with the promise of additional levels coming in the future.
Blockadillo is a premium game with no ads or in-game purchases. It currently costs $2. You can try the game in your browser at the Blockadillo website and see if you like it before buying it for your iOS device.
March 20th, 2017
It’s a short list. I used Apple’s Xcode tool and SpriteKit framework to program the game using the Swift language. I used the app Acorn to create the letter tiles.
Some auxiliary tools I used include git for version control, Bitbucket to store a backup of my code online, and the app Asset Catalog Creator to generate the app icons.
If you’re wondering why I used SpriteKit instead of Unity to make LetterMiner, I did try Unity before I settled on SpriteKit. With Unity I had a hard time getting the tiles on the game board to line up properly and determining what tile on the board was clicked. I had a much easier time getting a prototype working with SpriteKit so I stuck with it.
February 20th, 2017
Pinball Breaker Forever combines pinball and Breakout. Hit the ball with pinball flippers to break bricks like Breakout.
The twist on the pinball and Breakout formulas is that the bricks move downward, similar to Space Invaders. Instead of worrying about keeping the ball from passing between the flippers, you worry about the bricks reaching the bottom of the board. When the bricks reach the bottom of the board, you lose a shield, which is the equivalent of a life in the game. Run out of shields and the game ends.
In addition to the bricks there are targets to hit on the board. Hitting the targets gives you goodies like scoring bonuses and extra shields.
If you like brick breaking games, give Pinball Breaker Forever a try. It’s free to play so there’s no financial risk in trying the game.
February 1st, 2017
Here are the download numbers for LetterMiner in January.
- iOS: 45 downloads
- Mac: 4 downloads
January 30th, 2017
INKS is a pinball game that uses levels instead of a single table. Each level has a table with a series of colored targets to hit. Hitting all the targets finishes the level.
When you hit a target the ball becomes a paint ball with the color of the target you hit. Hitting additional targets blends the color of the paint. The rolling ball paints the table. As you play the level, the table takes on the look of a Jackson Pollock painting.
INKS costs $2. If you like pinball or creating abstract art, INKS is worth the price.