Tools I Used to Make LetterMiner

March 20th, 2017

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It’s a short list. I used Apple’s Xcode tool and SpriteKit framework to program the game using the Swift language. I used the app Acorn to create the letter tiles. Some auxiliary tools I used include git for version control, Bitbucket to store a backup of my code online, and the app Asset Catalog Creator […]


January 2017 LetterMiner Downloads

February 1st, 2017

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Here are the download numbers for LetterMiner in January. iOS: 45 downloads Mac: 4 downloads


LetterMiner Doesn’t Appear in the App Store’s Word Game Section

January 26th, 2017

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I recently browsed through the word game section of the App Store and discovered something disturbing. LetterMiner does not appear in any list of word games. I navigated my way to the list of word games and found the following categories: New games we love All-time greats Decipher the word Play against the clock Word […]


43 Downloads

January 19th, 2017

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It’s been almost two weeks since I launched the iOS version of LetterMiner. So far 43 people have downloaded it. I have a smash hit on my hands. The most surprising data iTunes Connect has shown me is only 10 of the 43 downloads are from North America. 22 downloads are from Europe, and 11 […]


Why LetterMiner is Free

January 11th, 2017

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I decided to release LetterMiner as a free game. The main reason for this decision is I was unable to build up a buzz for the game while I was developing it. Why bother charging for a game when no one knows it exists? There are three main ways to make money on a mobile […]